
Kelly Tran
Hi, I'm Kelly!I'm game designer, writer, and occasional educator. Drop by, explore my projects, or let's chat at the link below or on Bluesky!Please contact me on LinkedIn or through e-mail for a private profile link.
Game Design
Professional Experience
I'm currently a Staff Game Designer at Believer, where I've been working on an open-world multiplayer PVE games. My role has encompassed everything mission and content design to level design and moment to moment gameplay.
I was a Game Deisgner on Rolling Hills [2024] by Catch and Release Games, out now on Steam and Gamepass. I provided design support on the core loop, systems, and player onboarding.
As a Game Designer at Tuxedo games, I pitched and concepted new features, performed research for the game, and communicated across all members of the team.I worked to ensure that game mechanics aligned with the overall user experience and intended learning outcomes while remaining fun, engaging, and delightful.
Personal Game Projects
The best way to find my personal projects is through my itch.io page, where I experiment with narrative and player experience in games.All in-engine design, art, writing, and narrative design by me.
Writing
TTRPG Writing
I write for tabletop games, including 5E and original systems.My game Fetch My Blade was named one of Polygon's Best TTRPGs of 2023.Below are links to personal titles. Please contact me for samples of professional work for various systems.
Media
If you're interested in projects I've worked on, I've compiled select podcasts, panels, and news interviews. (Images that don't have a play button lead to an external link to the content!)
Talks
Panels
Big Bad Con 2023: Beyond Kings & Castles in Fantasy Worldbuilding
Podcasts
Game Design Skills: Funsmith Fireside Chats
Spartie-Cast with Dr. Robby Rattan
News Reports
Fox 8 News
Consulting
I perform freelance and consulting work independently. Please contact me for details and specific examples of work.