Hi, I'm Kelly!I'm game designer, writer, and occasional educator.If you're interested in looking at my portfolio of projects with details on my roles and duties, it's currently private due to projects that I have limited permission to share. Please don't hesitate to reach out for a link!
Hi, I'm Kelly!I'm game designer, writer, and occasional educator.If you're interested in looking at my portfolio of projects with details on my roles and duties, it's currently private due to projects I have limited permission to share. Please don't hesitate to reach out to me through email, LinkedIn, or Twitter for a link!
As Principal Applied Designer at Evolved Play, I performed as the high level vision holder for game design, advocating for our design pillars and working across art, engineering, and narrative.
-Designed mechanics that aligned with story and theme of game.
-Worked with creative lead on aligning story beats to gameplay moments.
-Designed and implemented grid-based maps in Unity.
-Designed free-movement maps with interaction points for players to support collaboration and teamwork.
-Concepted player interactions and related mechanics.
-Concepted mechanics for movement, character powers, puzzles, and items.
-Balanced items and frequency distributions on maps.
-Balanced victory conditions and resources on maps.
-Created and maintained all game documentation.Other
-Designed, implemented, and interpreted user testing, and communicated results.
As a Game Designer at Tuxedo games, I pitched and concepted new features, performed research for the game, and communicated across all members of the team.I worked to ensure that game mechanics aligned with the overall user experience and intended learning outcomes while remaining fun, engaging, and delightful.
-Researched other age appropriate apps to understand the market, and reported findings to the team.
-Collected user feedback from testers and shared with the team, and shared results with the team.
-Designed minigames and overall flow of gameplay.
-Concepted new gameplay features.
-Concepted new player feedback features to keep gameplay fun and engaging.
-Ensured game mechanics aligned to learning outcomes and overall experience.
The best way to find my personal projects is through my itch.io page, where I experiment with narrative and player experience in games.All in-engine design, art, writing, and narrative design by me.
Game Design Writing
You can find some of my writing about game design here. Please watch this space as I update it with recent writing.
If you're interested in projects I've worked on, I've compiled select podcast and news interviews I've performed here.
Game Design Skills: Funsmith Fireside Chats
Spartie-Cast with Dr. Robby Rattan
Get in touch! Send me an e-mail or connect with me on social media. I am currently available for both design consulting and writing work.
Fox 8 News
I'm currently a Principal Game Design Consultant for Mobile Game Doctor, and perform freelance and consulting work independently. Please contact me for details about how I contribute to client's successes and specific examples of work.